Problem
Traditional games aim to provide players with continuous challenge and fun. In addition to those, blockchain games should have a sustainable in-game economy, proper monetization model and a true ownership. However;
In the early days of blockchain gaming, many projects failed to deliver what they had promised, or did not deliver at all.
Games often lacked important take aways of traditional games such as gamification, depth, competition and were not fun to play.
The high cost of entry prevented many players from enjoying the games without spending money, hindering the growth of the player base.
Incorrect monetization models and economies created by profit-driven players have made games unsustainable.
Most NFTs lacked utility and were created based on vertical hierarchies, resulting in their value diminishing over time and not allowing players to master the game in a fair environment, instead encouraging them to pay to progress.
Onboarding frictions and a lack of alternative payment options made it difficult for traditional players not only to log-in instantly and play the game, but also to purchase in-game assets without a wallet.
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