# Problem

Traditional games aim to provide players with continuous challenge and fun. In addition to those, blockchain games should have a sustainable in-game economy, proper monetization model and a true ownership. However;

* In the early days of blockchain gaming, **many projects failed to deliver** what they had promised, or did not deliver at all.
* **Games often lacked important take aways of traditional games** such as gamification, depth, competition and were not fun to play.&#x20;
* The high cost of entry prevented many players from enjoying the games without spending money, hindering the growth of the player base.
* **Incorrect monetization models and economies** created by profit-driven players have made games unsustainable.
* Most **NFTs lacked utility** and were created based on **vertical hierarchies**, resulting in their value diminishing over time and not allowing players to master the game in a fair environment, instead encouraging them to pay to progress.
* **Onboarding frictions** and a **lack of alternative payment options** made it difficult for traditional players not only to log-in instantly and play the game, but also to purchase in-game assets without a wallet.
